More Vehicles Renewed

This mod increases the limit of spawned vehicles. The vanilla game allows at most 16,383 moving vehicles and at most 32,767 parked vehicles.
Want more?
With More Vehicles, up to 65,535 moving vehicles and up to 65,535 parked vehicles are possible. Make sure you have a fast CPU and a powerful graphics adapter!
Note that these vehicle number limits include not only cars and trucks, but also public transport (trams, trains, airplanes, metro, ferries, …), service vehicles, blimps, and so on. More vehicles – more fun, and better service!
This mod affects the save game! You will not be able to load your city if you save it with this mod enabled and then disable or unsubscribe from the mod! Make a backup copy of your city if you want to try More Vehicles.
Possible ways to safely unsubscribe: Loading Screen Mod Revisited has an option to remove vehicles on load with "Load next save in Safe Mode" by enabling the "Remove all vehicle agents" checkbox before loading (also make sure game is set to pause on load). This will let you reset your vehicle count to 0 while paused, save your city with vehicles under the limit, and then safely remove the mod.
Advanced Vehicle Options also has a setting to remove all Driving and all Parked vehicles to reset the current counts to 0.
Be aware these methods are untested. The original mod warned about being a save game dependent risk.
>> More Vehicles <<
✓ Fixed Race Day events freezing the simulation on event creation
✓ Fixed race cars not animating (race cars in the expanded range were not moving)
✓ All events now work smoothly with expanded vehicle buffers
✓ Improved vehicle simulation for cities with heavy traffic
✓ Updated from Harmony 1 internally to Harmony 2 externally
The previous build could freeze the entire simulation when starting race/parade events, and after that was fixed, most race cars would remain stationary when the race began. This rebuild fixes both issues completely.
Should work with or without Race Day DLC.
- Improved Public Transport 3 *new!*
- Loading Screen Mod Revisited
- 81 Tiles 2
- TMPE Stable
- Network Anarchy
- Intersection Marking Tool
- Node Controller Renewal
- Network Multitool
- Find It! 2
- Move It
- Transfer Manager CE
- Game Anarchy
…and more. See Discussion for full list of tested mods.
Improved Public Transport 2 – it uses a hardcoded workshop ID check for the old More Vehicles mod, which leads to array index out of bounds errors when the mod tries to access vehicle data beyond the allocated range. Use Improved Public Transport 3 instead.
Any incompatibilities must be fixed in mods which cause the conflict. The More Vehicles mod changes the game’s core, so other mods need to take that into account.
There is no way for me to solve incompatibilities directly.
You may report mod conflicts in the Discussions, but I cannot fix them without taking up maintenance of the conflicted mod myself. Better report all issues to incompatible mods’ authors and ask them for a fix!
[github.com]
GitHub release available for Epic Games Store users.
Maintenance, curation, and creation of mods for Cities: Skylines 1.
Required items:
Click the title to search on this site.
Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
Ability to Read — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.



