Advanced Building Editor

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Author: BloodyPenguin

Last revision: 23 Mar, 2023 at 21:32 UTC (2)

File size: 990.21 KB

On Steam Workshop

Description:
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using!

This is a mod for modders. If you’re a regular player, you won’t need it.
This mod is essential for making buildings with sub-buildings, multi-track stations and airports.
For example, without this mod you won’t be able to make an airport with all functional gates, a multi track train station with all functional platforms for regional trains etc.

Alpha release means that this mod may change significantly in the future and has some unfinished functionality

I already used it to help making some polular workshop assets such as
Modular International Airport
European Main Station,
East-European Train Station,
Incheon International Airport,
Joak’s International Airport and more.

WARNING: this is a higly advanced tool. I’m not to blame if you cut your own head with it.

Don’t forget to check ‘Load existing props & decorations’ on making new buildings for spawn points and sub buildings to load!

Spawn points are available in markers section of props menu. They don’t add up to total props count. For passenger stations you will need ‘Spawn Point Target’ and ‘Spawn Point Position’. They can be placed at the same position. But I recommend to use auto-placement instead (one of panel’s buttons).

This mod provides a number of buttons and an options entry. Please familiarize yourself with them before using:
– ‘Reload sub-buildings’ Places sub-buildings according to m_editPrefabInfo
– ‘Auto-place spawn points’ Automatically places spawn points for passenger stations and airports.
– ‘Bulldoze Ped. Connections’ Bulldozes all existing pedestrian paths (pink ones)
– ‘Make All Segments Editable’ Allows to bulldoze existing runways, train station tracks etc. with bulldozer tool
– ‘Reload decorations’ Places decorations and spawn points according to m_editPrefabInfo

I’ll add more decriptions & documentation later 🙂

Conflicts:
Prop Probability Changer. Just unsub/disable it. Advanced Buildings Editor already includes that functionality.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would’ve been impossible to make.

Feel free to comment.

Latest updates:
UPDATE 6 (19/5/2021)
Added: hub (cargo & passenger) spawn point editing
Added: fishing spawn point editing
Fixed: Now it’s not possible to place spawn points that cannot be saved
Fixed: A rare issue leading to an exception on saving props
Fixed: Various improvements to auto-placing spawn points

UPDATE 5 (16/5/2021)
Added: auto place spawn points on ferry path
Added: When net tool is active, cargo connection direction is displayed
Fixed: Now pedestrian paths, ferry paths & cargo connections are made editable too
Fixed: Spawn target is placed with an offset from spawn point when doing auto-placement

GitHub link[github.com]

Feel free to comment.

Note: if you have any errors/exceptions, please, don’t paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

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Revisions:

Old revisions of this mod are available below. Click the link to download.