Ploppable Asphalt +

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Authors: Ronyx69, T​​​P​​​B

Last revision: 22 Jul, 2018 at 22:51 UTC (1)

File size: 1.63 MB

On Steam Workshop

Description:

Allows using road shaders on props for ploppable asphalt, pavement, cliff, grass, gravel surfaces.

Also includes legacy asphalt props, they are outdated but still work fine if you used them before, from now on I recommend using the new set. http://steamcommunity.com/workshop/filedetails/?id=1258162457

Asphalt can be color matched to your roads using sliders in the mod settings. (Hold shift to drag all sliders together)

Decals can be placed on top of them.

They can be floating using move it and prop snapping.

https://cslmodding.info/mod/ploppable-asphalt/

Script for asset creators:
https://gist.github.com/ronyx69/2f4b08a45f3a14c585597c848a594150

Source code:
https://gist.github.com/ronyx69/db8c09005e295d6021da08e62a5ed321

Thanks to TPB for help and RGB sliders.

Known issues:

The mod doesn’t work sometimes for some people. This mod waits for the loading manager to load all mods, and only then starts running. If the mod doesn’t work for you, it’s very likely another mod is preventing loading manager to confirm all mods have been loaded, so this mod (and decal hover area, sharp textures as well) keeps waiting forever. I’ve only seen the ARIS no seagulls (without having skylines overwatch) create this problem so far. Any mod associated with Skylines Overwatch should be avoided.

The props are not terrain conforming and won’t be, that’s because the shader is needed for the textures, and a different one would be needed for conforming… There is a decal version of the asphalt prop, but it comes with all the same limitation as any decals – bad render distance and random decal order.

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Revisions:

Old revisions of this mod are available below. Click the link to download.