Transparency LODs Fix
One of the limitations of the Rotors Shader(used to achieve semi-transparency) is that it doesn’t support LODs. This means the semi-transparent structures just disappear upon reaching LOD distance.
This mod fixes that by increasing the threshold at which the game triggers the lod.
What this means in practice is that this mod will actually "disable" the lod from transparency assets, forcing the game to render the original model further away.
If you are running the game on a toaster, this might cause some performance issues for you, especially if you plop down hundreds of transparent assets.
To alleaviate this problem you have a options menu where you can lower the render distance in exactly the same way as you would for Adaptive Prop Visibility Distance.
- Subscribe
- Enable in Content Manager (or you can get my AutoEnableMods mod to never have to do that again xD)
- Set your preferences in options menu
- Set Props visibility settings
- Set Buildings Visibility settings
These work just like Adaptive Prop Visibility Distance(APVD), so if you’re familiar with that mod, you’ll feel right at home here. In essence, the mod will increase the visibility based on the size of the asset and your preferences. Play around with it until you have the settings that you want, find a balance between performance and quality.
If you have hundreds of buildings that use the transparency trick, you probably will want to lower the settings a bit.
This mod uses substantial code from the Adaptive Prop Visibility Distance mod by BloodyPenguin, as well as his Options Framework. Thank you BloodyPenguin.
I also want to thank Ronyx69 for all his work, and particularly for his experiments that led to the discovery of the Rotors Shader and what it enables us to do.
ps. Assets in the images are Apple Store by Ronyx69 and Senfkorn’s latest bus station.
Revisions:
Old revisions of this mod are available below. Click the link to download.