Realistic Walking Speed
Adjusts pedestrian walking speeds to realistic values.

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[discord.gg]
[github.com]
This mod fixes the unrealistic vanilla citizen walking speed that bothered me from day one.
In order to find more realistic values I took this:
http://lermagazine.com/wp-content/uploads/2012/11/11-gait-table1.jpg
for values below 20 this:
https://musculoskeletalkey.com/wp-content/uploads/2016/08/B9781455706150000094_f009-007-9781455706150.jpg
and translated it into game values.
If you have more realistic values for me, I’d be glad to take your input and adjust my mod appropriately.
In order to make it look even better Ronyx69 pushed me to also adjust the walk animation speed.
He helped out with fine tuning the animation factor.
That depends on what you relate it to.
The mod adjusts the speed such that they are correct in relation to all other vehicle speeds (tractors and crazy wheelchairs aside).
A medium age cim walking around the city should have roughly 1/8 the speed of a bus driving on a basic road that has a tempo limit of 40. The thing is that the simulation speed itself varies and is at game speed 1 faster on most gaming rigs than real time but tends to get much slower in larger cities.
To slow the game down you can use mods like https://steamcommunity.com/sharedfiles/filedetails/?id=406354745 and bring it inline with real world time.
Multiple uses have reported that movement speed has a significant impact on the boarding times at train and metro stations, especially for longer trains. I am aware of the issue. This is not a bug though, but just the way the game handles boarding. Maybe I will make a separate mod to change that, but don’t expect it anytime soon.
Mod Version: 1.3.0
Logo by: … it’s complicated
Icon by: Chris Thoburn
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Required items:
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Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.