Dynamic Text Props 2.3.1
This mod allows to create:
* Buildings layouts – Special props layouts based on building model – with or without text – inheriting the color from various different sources;
* Segments layouts – Customized props layouts for segments (any segment: road, train, electricty, etc);
* Street corner signs – Automatically place street corner signs, with information of the road name, current district, distance from zero marker, etc;
* Mileage marker signs – Automatically place mileage markers.
The full documentation is available at GitHub[github.com].
There are some explaining articles in my patreon with the tag Dynamic Text Props[www.patreon.com]. Periodically I will make a post about some feature.
There are some default models at this another repository[github.com].
The default models use props of this collection: DTP Props
Any prop can be used for placing.
Any font can be used for text, if installed in your PC.
Extra sprites can be added using Klyte’s Framework.
– Added field in building descriptor to set the thresold distance to consider two platforms in same line (in platform mapping)
– Fixed: All caps not applied for prefix/suffix
– Fixed: Next and prev stops aren’t being well setted in the last station of a non-circular line
– Fixed some glitches with labels when they are too large (being resized but still ocupping all space as normal size)
– Fixed: Stops at a sub building aren’t being right mapped to the main building (and refers to "DUMMY!!!!")
Patch v2.3,1
– Fixed "machine code labels" bug
– Fixed some minor bugs. NOTE: Some configuration in street can be lost…
– Big performance improvement
– Added: Support to prefix/suffix in smart text for buildings
– REMOVED: Support to custom font for building names
– Added: Street name qualifier option for street plates
– Added: Support to automatic extraction of street name qualifier from customized names (using first or last word)
– Added: Support to abbreviations files to use in qualifier and Name of streets (not applied when together – full name)
– Street signs generation optimized (less usage of RAM and smarter caching of textures)
– Definitive fix for stack overflow
– Fixed: Null & White Space strings are always processed
– New "All Caps" modifier for building texts
– Temporary fix for stack overflow reports at game logs
– Fixed: Rotation is ignored when using sub buildings (for platform mappings)
– Fixed: Sub buildings not show props if parent building is not rendered
– Fixed: Lines in sub buildings aren’t forcing the boards of the building to be updated
Fine Road Tool 2 and Fine Road Anarchy 2 should be used instead of outdated original versions to this mod work properly, but they’re not actually required for this mod to work.
Be a Patron: https://www.patreon.com/klyte45
Required items:
Click the title to search on this site.
Fine Road Anarchy 2.0.2 — Steam Workshop
Fine Road Tool 2.0.4 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.