Hide TMPE crosswalks V3.2 [stable]

CLICK HERE to understand where are the log files and how to upload them.** Migrating between mods? (true for any mod) you must exit to desktop AFTER you have unsubscribed from the old version. **
No issues regarding stability has been reported so far.
This mod can be safely installed on a city that already has TMPE crossing bans.
Please also read relevant notes about TMPE
This mod can be safely added and removed at any time.
This mod is an add-on for TMPE that automatically removes crosswalks when TMPE bans pedestrian crossing.
Features– image processing for smooth transition from segments to junctions.
– covers a wider variety of custom roads. (All that I know of. please let me know if you find any that does not work and I will fix it.)
– support for tunnels/bridges/elevated/slope roads, trams and level crossings[duckduckgo.com] .
– pre-cache only roads that have hidden crossings to save memory and duration of game load.
– Network Skins 2 now has a new button to hide crossings using this mod.This allows to hide highways markings too 🙂New In Version 3.0!– options to create exemption list.
– texture cache reduces processing time and memory (particularly for well designed assets).
– fixed crosswalks for some edge cases.
step 1: use TMPE tool to ban pedestrian crossing
step 2: you should notice that crossings have disappearedAND/ORstep 1 : use NS2 tool to hide junction markings.
step 2: you should notice that crossings have disappearedNoteYou can use ULOD to hide crossings when camera is far away
How to report ProblemsCLICK HERE to understand where are the log files and how to upload them.
What to include– what where you doing when the problem happened
– what is the problem.
– what do you expect
– output_log.txt and RMCrosswalks.log.txt
– screenshotsWhere to report– in the comment section bellow
– On DISCORD [discord.gg]
– comment on this GITHUB ISSUE[github.com]
– you can attach logs to one of the above links or a place of your own choosing but I do need logs.Troubleshooting– Restart Cities skylines (exit to desktop and run the program again.
– run Skyve
– Remove all other mods (excluding this and TMPE) to check if you still encounter the issue.
– TMPE troubleshooting guide[github.com] is relevant

Required modsMust have– harmony mod
– TMPE(any version including local builds) or NS2(any version including local builds)optional– ULOD can be used to hide crossings when you zoom out.
Incompatible mods– I don’t know of any for sure. If you found an incompatible mod please let me know.
– No measurable FPS drop.
– memory usage increases by 2MB ( in High quality ) per every NEW TYPE of road you hide crossing for ( if you hide crossings for the same road type many times it does not increase memory usage – if you have roads for which you have not hidden crossing it does not increase memory usage).
– game loading times increases by 1~3 seconds per every NEW TYPE of road you hide crossing for in the game you are loading.
– Smoothing of Asymmetrical elevated roads is imperfect.
Please report any problems you faced in the comment section bellow. If you didn’t face any problem with loss of data please comment so I can upgrade this to beta 🙂
– the ultimate way to hide crossing with lod support is for asset creator to use Adaptive Networks. Otherwise this mod can usually auto-generate textures.
– If you zoom out too far, the zebra-crossing textures will come back. If you increase you graphic settings, It will increase the distance at which this problem happens. also you can use ULOD mod.
– I have tested this and it works with all roads: Vanilla, DLC, most other custom roads
– repository : https://github.com/kianzarrin/HideTMPECrosswalks
– This mod may eventually merge into Network skins 2 and/or TM:PE.
Required items:
Click the title to search on this site.
Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
TM:PE 11.9.4.1 STABLE (Traffic Manager: President Edition) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
