Building Vehicle Monitor
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This is a mod for Cities:Skylines which shows all the vehicles associated with a building, both those belonging to the building and those visiting. This works for Industries DLC buildings, Sunset Harbor DLC buildings and City Service buildings such as Police Stations, Bus Depots, Recycling Centers etc.
To use, open a building and click on the text which mentions vehicles (e.g. "Freight trucks in use 22/40" in the screenshot), or use a hotkey. The default hotkey is Shift+B but this is customizable in the settings menu.
I have found it to be especially useful when trying to balance industries. e.g. when an extractor building has "not enough customers" but a processor building right next to it has "not enough materials" it’s probably a problem with the vehicles such as all of the extractor’s vehicles are on long journeys to or from the edge of the map. You can see immediately when this is the case. You could also delete all the vehicles which are "returning to facility" to free them up.
I have intentionally made this as compatible and unobtrusive as possible and it can be safely turned on/off without breaking anything. It doesn’t use Detours, Harmony or Reflection, it doesn’t modify save games and there are no extra buttons to clutter up the UI. There is a hotkey which can be changed so that it doesn’t clash with other mods.
Vehicles can be deleted from inside the panel by clicking on the (X).
Clicking on a vehicle’s name focuses the camera on that vehicle while keeping this panel open.
Clicking on a building’s name focuses the camera on that building while keeping this panel open.
Clicking on "Owner" or "Destination" titles toggles between showing the building name and the district the building is in.
Clicking on the "Load" title toggles between showing the load a a percentage (e.g. good for cargo load) or a fraction (e.g. good for passengers on a bus).
The panel will remain open if a different compatible building is selected. It can be resized by dragging the handle in the bottom right hand corner. Scrollbars will appear as required.
There are two viewing modes: by default, the panel follows the building’s panel around the screen. Clicking the padlock icon in the title bar unlocks it from the building’s panel and allows it to be positioned independently. It can be moved in both modes by dragging the title bar. Double clicking the title bar returns it back to its original position and reattaches it to the building panel if it was previously unlocked.
Revisions:
Old revisions of this mod are available below. Click the link to download.