USRP Traffic Signal Props
Hello everyone!
The US Road Project is back. I have worked tirelessly in the past weeks to provide you with better assets than those that I have previously published.
There are brand new street lights, traffic lights and decals with lots more to come in the future. The new roads will predominantly feature all elevations with fully rendered tunnels.
Please rate up if you like this asset.
I would be happy to hear your feedback and suggestions.
This pack includes 40 different traffic light props required by the new USRP roads.
Tris range from about 300 to 2000 for the largest traffic signals. The signal heads have the most tris.
LOD tris are between 90 for the simplest and 600 for the most complex traffic signals.
HD textures are 1024×1024 and LOD textures are 128×128.
All signals use the same textures, so Loading Screen Mod is highly recommended!!
Loading Screen Mod by thale5:
https://steamcommunity.com/sharedfiles/filedetails/?id=667342976
Enables texture sharing and heavily reduces load times and memory usage.
Find it! 2 by Sway:
https://steamcommunity.com/sharedfiles/filedetails/?id=2133885971
Allows you to easily find and place props in game.
Adaptive Prop Visibility Distance by BloodyPenguin:
https://steamcommunity.com/sharedfiles/filedetails/?id=625608461
Essentially improves distance at which props’ HD models are shown.
There is a problem with Network Skins 2 by boformer where traffic lights will sometimes be recognized as street lights. This is due to light effects in the traffic light props. It may prevent you from changing the street lights on the USRP roads. Please do not replace the traffic lights with street lights!
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17/10/2020:
- Added new types of signals: A5, A6, A7, A8, B3, C3, C4, F2, F3, G2, L3, L4
- Made slight texture changes to the black parts of the signalheads
- Fixed some UV issues
17/03/2021:
- Improved shading and cleaned up the meshes. Basically deleted a whole lot of vertices, so performance may improve as well.