Surface Road Pack 2L2W + 2L1W
It always bothered me very much that invisible streets could not be easily connected to normal streets and that this blue clipping occurs, which has to be covered in a complicated way. After i had released my Flat roads based on clus flat road i thought that there must be an option to have invisible roads with a good connection to normal roads.
Some people told me that nothing like this would be possible. After fiddling around a while i decided to try a different approach. I used the well known Surface Networks by 네인 | neinnew, stretched them a little, combined them with clus flat road and there they are: Flat Surface Roads that match your Theme Surfaces and connect smooth to the normal roads!
This Pack includes each one version Grass, Gravel and Pavement Surface road as well as 5 versions of asphalt surface roads.
Grass Surface Road 2L2W – Invisible on grass!
Grass Surface Road 2L1W – Invisible on grass!
Gravel Surface Road 2L2W – Nice for Rurals
Gravel Surface Road 2L1W – Nice for Rurals
Pavement Surface Road 2L2W – Perfect for car parking lots
Pavement Surface Road 2L1W – Perfect for car parking lots
Asphalt Surface Road 2L2W – for roads as connectors in industrial areas
Asphalt Surface Road 2L1W – for roads as connectors in industrial areas
Plaza-Editions – for fancy stuff – ONLY 2 WAY!
Asphalt Surface Road 2L2W PCDS – Plaza, Cul-de-Sac
Asphalt Surface Road 2L2W PCDSP – Plaza, Cul-de-Sac, painted Pavement
Asphalt Surface Road 2L2W P – Plaza, straight End
Asphalt Surface Road 2L2W PGC – Plaza with Grass Connector
The Surface flat Roads 2L2W + 2L1W have a smooth connection to normal roads, Ped Paths (on the sides of the road), No Parking, no Markings, no Props.
All roads are calculated 16m wide, but all of them use a smaller size for the Vehicle and Pedestrian lanes. The CIMS will walk at ~4m from the middle of the roads. This means effective used width is just ~8m! So you can use Move It to place Buildings closer to the road!
Red = CIMs walking Paths – Green = Vehicle driving lanes
All the roads are designed to be placed on flat ground, allthough the can handle slightly slopes. But all roads are elevateable like vanilla gravel roads.
Only the Asphalt Surface Road 2L2W + 2L1W PCDSP Version have painted Ped Paths connection to the normal roads and the CIMs will walk on the painted Pavements. So this one road needs the full 16m width.
The Plaza versions are ~8m width but they creates a small Plaza at junctions. These Plaza roads are for specific usages and sometimes they might be a little bit honky wonky.
The CDS (Cul de Sac / Dead End) Versions create opticaly a cul-de-sac. If you move the cul-de-sac end a little bit up and down the form of if changes a little bit.
The Version Asphalt Surface Road 2L2W P – Plaza, straight End
Asphalt Surface Road 2L2W PGC – Plaza with Grass Connector just have a different end – depending on what you need for your theme or specific usage. Both are used to have just hard cutted road endings.
My personal Favs are the Grass and the Gravel Surface versions, as they match to to have rural or farming areas.
While most of the road will create a kind of ‘ruining’ (even as i’ve turned it of) and they need a good theme / Theme Mix, the Grass Surface version will also be like invisible for Vanilla themes
All roads share several of their textures so the usage of Loading Screen Mod make sense 🙂
You will get a ‘GravelBridgePillar duplicate’ warning – this one is normal as the same pillar is used for all of thes roads and therefore nothing to worry about!
This time i was lazy to create nice looking road icons… maybe i will change this in future…
Special Thanks to BlueHawk for testing
Thank you to all Subscribers! It’s the very first time one of my creations where in the Top 10! Today at, 29.07.2020 No3. at the mosted likes assets of the week and No1. if I filter down to roads…. Thank you for subscriptions and votes!
Revisions:
Old revisions of this mod are available below. Click the link to download.