Pedestrian Path #02

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Author: clus

Last revision: 8 Jan, 2023 at 12:51 UTC (5)

File size: 10.4 MB

On Steam Workshop

Description:

Pedestrian Path #02

Prolog

Hello all together !

So … here are the pedestrian pathways, which are finally finished !
Greta would love them ! πŸ˜‰ Its another "recycling – project. πŸ˜€

These pathways uses the same textures, which I already used for the retaining walls, plus
one new additional set of textures. Therefore theyΒ΄re very lightweight, if you use
the Loading Screen Mod, what you definitely should ! πŸ˜‰

Its about 4 MB per Path with LSM, and of course, 4 MB for all 3 !

IΒ΄ve decided to separte them into different uploads, to give you the abilitiy
to take what you want.

Different version (2m) –> https://steamcommunity.com/sharedfiles/filedetails/?id=2320349745
Different version (8m) –> https://steamcommunity.com/sharedfiles/filedetails/?id=2320350768

About the Path(s)

  • all elevations (except for the 2m version (no tunnels)
  • every set comes devided into two parts

  • Part I = ground version only (behaves and looks like park life path)

  • Part II = the rest, elvated/bridge and tunnel version (all elevations shown below)

  • Path#01 – 2 meter in width
  • Path#02 – 4 meter in width
  • Path#01 – 8 meter in width

  • elevated version with a low fence
  • bridge version with a higher chainlink fence
  • slope with grass on top

main mesh
lod mesh

grd segment
348 tris
12 tris

grd node
198 tris
16 tris

grd end node
88 tris
6 tris

main mesh
lod mesh

elvtd segment
1088 tris
148 tris

elvtd node
1024 tris
100 tris

grd transition node
378 tris
48 tris

main mesh
lod mesh

brdg segment
1492 tris
204 tris

brdg node
1200 tris
104 tris

grd transition node
378 tris
48 tris

main mesh
lod mesh

slope segment
588 tris
107 tris

on grd node
188 tris
16 tris

tunnel node
312 tris
72 tris

as reference: normal vanilla pedestrian bridge 2026 tris / 64 tris

Dependencies

  • Highway Prop pack – seeling light for the tunnels

Issues / Walkarrounds

  • in order to connect the elevated versions gapless to the ground versions, I had to make
    some design choices
  • that means, when connecting the ground versions to "normal vanilla paths", the
    connection/node might not look that nice (example below)

  • move it might be needed to ajust the position of the pillars
  • plus connecting the elevated versions to vanilla park life parts may also result in a
    "gap/ugly connection"

    Thats nothing that can be changed. Sadly, this is how the game works in some cases.

Suggestions

As always πŸ˜‰

Loading Screen Mod – by thale5

https://steamcommunity.com/sharedfiles/filedetails/?id=667342976

Forgotten thoughts

IΒ΄ll add them when they are back … πŸ˜‰

Epilog

If you like this addition to the workshop… and you want more, you could give it a thumbs up. πŸ™‚
That would be very much appreciated !!! πŸ™‚

For further questions and comments use the comment function below the asset.

If you find issues, mistakes etc. feel free to comment them as well …

And if you want to buy me a cup of coffee to keep me awake during the long night shifts
you can do that here …cup of coffee…[paypal.me] only if you want of course. πŸ˜‰
All assets are for free and will stay for free. πŸ™‚

Plus, suggestions for other road types or whatever, are always welcome ! πŸ™‚

WΓ­th best regards … πŸ™‚

Download
Required DLC:

These DLC should be installed in order to use this item.


Cities: Skylines - Parklife
Required items:

Click the title to search on this site.


Concrete Highways - Prop Pack #01 β€” Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.