Chanel Ginza (Tokyo)

If you liked this item, please rate it up on Steam Workshop page.

Author: Stringer Bell

Last revision: 26 May, 2022 at 19:31 UTC (1)

File size: 13.89 MB

On Steam Workshop

Description:

This is a 3×4 straight (non-corner) L1 building based on the Chanel flagship store in Ginza, Tokyo, featuring a massive screen in its front facade.

It is part of my Flagship Store collection Please support the collection and this asset by giving it a thumbs up!

Main Model: 8,666 tris / 1,024×1,024 texture / diffuse, illumination, specular, alpha, normal maps
Glass (incorporated into main model):  36 tris / 64×64 texture / diffuse, specular, alpha maps
Display x 3 (incorporated into main model): 2 tris / 2,304×1488 texture / diffuse, illumination maps
Roof Animated Fountain (incorporated into main model): 2 tris / 1,024×960 texture / diffuse, illumination, specular maps
Custom LOD:  471 tris / 128×128 texture / diffuse, illumination, specular maps

Screenshots were taken with  Photorealistic_lut_Final_by_Reaper which I highly recommend. The asset has been fine-tuned for saturation and brightness but please feel free to leave me suggestions and I will consider tweaking it in further updates.

Of course, if you encounter any issues in-game and they aren’t addressed by the FAQs below, feel free to post them and I’ll do my best to fix them. Finally, please thumbs up if you like this asset!  

Frequently Asked Questions

I notice different variations of the same questions listed below have been posted on my other assets over and over again, and honestly they are getting on my nerve a bit because they have to do with users not bothering to understand how the game works and jumping to the conclusion that there must be an issue with the asset. Please check to see if the following Q&As resolve your issue before posting a comment. All comments that repeat these questions will be deleted.

1. I placed the building in my city and after a moment it disappears, why?
This is a growable asset, and like any other growable asset in the workshop, you need to place it on the right type of tiles (in this case, high density commercial tiles), otherwise it will disappear UNLESS you have mods installed like Plop the Growables or RICO set to disable despawning. Some of my earlier assets are corner buildings, so they need to be placed at corners (please refer to their workshop descriptions).

2. I can’t find the building in the game, I’ve looked everywhere.
If you use Find It! to plop assets, just search the asset’s workshop title in Find It! and it will show up. If you use RICO, remember, like the vast majority of assets in the workshop, this building is not "RICO-ready," (there really isn’t any reason why a growable building needs to be made RICO-ready. RICO is mostly for turning special buildings into growables) and so you will need to add your own local settings in RICO before it will show up in the RICO search tool. Simply click on the RICO settings tab and search the asset’s workshop title and then add local settings — just like what you do with any other non-RICO asset in the workshop.

3. Why don’t you make your buildings Level 3? They change as soon as they upgrade.
Just click on the building, and activate in the popup window the option "Historical Building" and it will eventually level up to Level 3 without changing its appearance.

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Revisions:

Old revisions of this mod are available below. Click the link to download.