ModTools 3.7.9 (Beta)

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Authors: BloodyPenguin, kian.zarrin, Chamëleon TBN

Last revision: 13 Dec, 2022 at 08:57 UTC (7)

File size: 604.16 KB

On Steam Workshop

Description:

ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors.

THIS IS NOT A MOD. MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS.

Note: auto-evaluating properties in scene explorer might cause error (because property getters may throw error) and might severely slow things down.

Note: Read original ModTools’ description first before use! ModTools may corrupt your save games or affect your gameplay experience in some unpredictable way.

Usage:
Press Ctrl + Q in-game to open the ModTools menu or Ctrl + E to open the scene explorer.
F7 for debug console

Note: To use this ModTools (Beta) version you need to unsubscribe from ModTools (Stable) .

GitHub repository[github.com]
Support at Discord[discord.gg]

new features:

– modify structs.
– bug fix: script editor
– UI does not leave the screen
– UI Scale options
– improved and configurable hotkeys (go to settings)
– better and faster debug renderer
– highlight raws in scene explorer.
– bug fixes for text/numerical fields.
– multi-line text fields.
– multi-select combo-box
– bugfix: get material properties
– fbx dump (must convert from ascii fbx to binary fbx to import to blender – see discussions). original obj is also dumpped.
– dump single node/segment.
– improved watches.

Credits:

– nlight
– bloody penguin
– dynamoid