Cobblestone Road #03 – V#02

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Author: clus

Last revision: 7 Jan, 2023 at 10:58 UTC (3)

File size: 5.12 MB

On Steam Workshop

Description:

Cobblestone Road #03 – V#02

Prolog

Hello all together ! [a.iO]

Well … Here we have something a lot of peoples ask about quite often…
flat Tram Roads !
They´re designed for a pedestrian friendly environment with wide
sidewalks, a low vehicle speed (30km/h) and a driving lane, which will be
shared between cars, trams and cyclists.

Sounds great, doesn´t it ?! 🙂

Yeah, but they come with a "price" and thats the thing, which prevented me
from doing this earlier …
The game isnt designed for that type of road and I´ll explain you why
down below !

First Version without parking –>

https://steamcommunity.com/sharedfiles/filedetails/?id=2490621323

Issues / Walkarrounds

  • flat roads are 30 cm higher than the normal roads
  • … and you cant change how these "transition nodes work …
  • down below is an example how a straight rail connection will look

  • Example of a 90 degrees connection
  • the rails will "stick out/above" quite high

  • every node with at least one road connection to a "normal" road is considered as
    a "transition node" by the game
  • I´ve created these roads that way, that a rail connection to themself at a
    transition node wont appear (see below)
  • the trams will drive there anyway, but without the visually existing rails

  • They will only connect to themself, if there is no transition node

  • … which leads to the fact, that only roads based on the gravel road will
    be considered the same network typ, in other words, no transition

  • … other than all the mentioned things, they´ll work as "normal roads" 😉

There is one additonal thing to mention … you might see cims walking "through the
cars" on the version #02 road. That also the price you have to pay for the "separated tram
stops". Another thing, the game wasnt designed for. 😉

About the road(s)
  • flat
  • cobblestones
  • LRT tram rails
  • speed 30 km/h
  • shared lane for trams/cars and cyclists
  • tram stops on both roads
  • bus stops only on the non parking version
  • grd version only !
  • 20 m width [yeah .. odd, but at least a straight number ;)]
    (I had to come up with something… 24m was too wide, and 16 definitely to narrow)
  • transitons only to (dbl)narrow and wide tram roads possible

Dependencies

  • network tiling mod by Ronyx69 (works without, but will look "♥♥♥♥♥" ;P )
  • tram and bus shelters
  • tram and bus signs
  • traffic lightts (only about 5 MB with LSM)

Suggestions

As always 😉

Loading Screen Mod – by thale5

https://steamcommunity.com/sharedfiles/filedetails/?id=667342976

Both networks use same textures and lod materials.
With the help of LSM, these materials will be shared … saving you some RAM.

Zoning Adjuster 1.1.1 – by algernon

Honestly … I havent tested that mod, but it might help you due to the "odd width" of
these roads.

Forgotten thoughts

I´ll add them when they are back … 😉

Epilog

If you like this addition to the workshop… and you want more, you could give it a thumbs up. 🙂
That would be very much appreciated !!! 🙂

For further questions and comments use the comment function below the asset.

If you find issues, mistakes etc. feel free to comment them as well …

And if you want to buy me a cup of coffee to keep me awake during the long night shifts
you can do that here …cup of coffee…[paypal.me] only if you want of course. 😉
All assets are for free and will stay for free. 🙂

Plus, suggestions for other road types or whatever, are always welcome ! 🙂

Wíth best regards … 🙂

Download
Required DLC:

These DLC should be installed in order to use this item.


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Revisions:

Old revisions of this mod are available below. Click the link to download.