Cobblestone Road #03 – V#02
Hello all together ! [a.iO]
Well … Here we have something a lot of peoples ask about quite often…
flat Tram Roads !
They´re designed for a pedestrian friendly environment with wide
sidewalks, a low vehicle speed (30km/h) and a driving lane, which will be
shared between cars, trams and cyclists.
Sounds great, doesn´t it ?! 🙂
Yeah, but they come with a "price" and thats the thing, which prevented me
from doing this earlier …
The game isnt designed for that type of road and I´ll explain you why
down below !
First Version without parking –>
https://steamcommunity.com/sharedfiles/filedetails/?id=2490621323
- flat roads are 30 cm higher than the normal roads
- … and you cant change how these "transition nodes work …
- down below is an example how a straight rail connection will look
- Example of a 90 degrees connection
- the rails will "stick out/above" quite high
- every node with at least one road connection to a "normal" road is considered as
a "transition node" by the game - I´ve created these roads that way, that a rail connection to themself at a
transition node wont appear (see below) - the trams will drive there anyway, but without the visually existing rails
- They will only connect to themself, if there is no transition node
- … which leads to the fact, that only roads based on the gravel road will
be considered the same network typ, in other words, no transition - … other than all the mentioned things, they´ll work as "normal roads" 😉
There is one additonal thing to mention … you might see cims walking "through the
cars" on the version #02 road. That also the price you have to pay for the "separated tram
stops". Another thing, the game wasnt designed for. 😉
- flat
- cobblestones
- LRT tram rails
- speed 30 km/h
- shared lane for trams/cars and cyclists
- tram stops on both roads
- bus stops only on the non parking version
- grd version only !
- 20 m width [yeah .. odd, but at least a straight number ;)]
(I had to come up with something… 24m was too wide, and 16 definitely to narrow) - transitons only to (dbl)narrow and wide tram roads possible
- network tiling mod by Ronyx69 (works without, but will look "♥♥♥♥♥" ;P )
- tram and bus shelters
- tram and bus signs
- traffic lightts (only about 5 MB with LSM)
As always 😉
Loading Screen Mod – by thale5
https://steamcommunity.com/sharedfiles/filedetails/?id=667342976
Both networks use same textures and lod materials.
With the help of LSM, these materials will be shared … saving you some RAM.
Zoning Adjuster 1.1.1 – by algernon
Honestly … I havent tested that mod, but it might help you due to the "odd width" of
these roads.
I´ll add them when they are back … 😉
If you like this addition to the workshop… and you want more, you could give it a thumbs up. 🙂
That would be very much appreciated !!! 🙂
For further questions and comments use the comment function below the asset.
If you find issues, mistakes etc. feel free to comment them as well …
And if you want to buy me a cup of coffee to keep me awake during the long night shifts
you can do that here …cup of coffee…[paypal.me] only if you want of course. 😉
All assets are for free and will stay for free. 🙂
Plus, suggestions for other road types or whatever, are always welcome ! 🙂
Wíth best regards … 🙂
Required DLC:
These DLC should be installed in order to use this item.
Cities: Skylines - After Dark
Cities: Skylines - Snowfall
Required items:
Click the title to search on this site.
Network Tiling — Steam Workshop
Bus and Tram -Shelters — Steam Workshop
Tram and Bus Stop Sign (Dependency) — Steam Workshop
Traffic Lights — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.