Transit Vehicle Spawn Delay 1.3

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Authors: algernon, Chamëleon TBN

Last revision: 21 Dec, 2022 at 01:01 UTC (5)

File size: 103.42 KB

On Steam Workshop

Description:

A simple mod to add a configurable delay between transit vehicles spawning from depots, so you don’t have 50 buses all rushing out at once to your new routes, clogging up the streets on the way and starting off along the route in a single big bunch.

New in 1.2:

  • Support for blimps and passenger helicopters.
  • A spawning delay countdown timer on depot builidng info panels.

Designed originally for people who aren’t using dedicated public tranport management mods such as Improved Public Transport 2 or Transport Lines Manager, but it’s also FULLY COMPATIBLE with both of those mods. When using Improved Public Transport, vehicles will spawn at the rate of whichever mod (this or IPT) has the longest delay setting.

Yes, it’s fully compatible with TM:PE (also Advanced Vehicle Options and other vehicle mods). No mod incompatibilies are currently known.

Currently supported vehicles are buses, trolleybuses, trams, passenger helicopters, and blimps.

一个简单的模组,用于在从车站产生的运输车辆之间添加可配置的延迟,因此您不会有 50 辆公交车同时冲向您的新路线,在途中堵塞街道并沿着路线出发束。
最初是为不使用专用公共交通管理模块(例如改进的公共交通 2 或运输线路管理器)的人设计的,但它也与这两个模块完全兼容;车辆将以具有最长延迟设置​​的任何 mod(这个或另一个)的速度产生。是的,它与 TM:PE(还有高级车辆选项和其他车辆模组)完全兼容。目前没有已知的模组不兼容。

目前支持的车辆有公共汽车、无轨电车和有轨电车;其他车辆类型计划在未来发布。
可以为每种类型独立设置生成延迟时间(在 mod 的选项面板中)。生成延迟时间是相对于模拟时间设置的;滑块将显示给定延迟在游戏时间中的含义。如果您使用的是实时模式,则在游戏中(但不在加载屏幕中)时,滑块会以实时速率显示正确的时间延迟。

The spawn delay time can be set (in the mod’s options panel) independently for each type. Spawn delay time is set relative to simulation time; the sliders will show what the given delay means in in-game time. If you’re using the Real Time mod, when in-game (but not in the loading screen) the sliders will show the correct time delay in Real Time rates.

Spawn delay is across all depots of that type (by design), so as to prevent multiple depots all spawning at once and defeating the entire purpose of the delay.

[discord.gg]


Meta

Doesn’t touch the savefile, and can be safely removed at any time.

This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.


Source code

[github.com].


Translations

[crowdin.com].
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Harmony 2.2.2-0 (Mod Dependency)Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.