Adaptive Networks (AN) V3.18 (STABLE)

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Authors: kian.zarrin, T. D. W., Chamëleon TBN

Last revision: 29 Mar, 2023 at 15:17 UTC (15)

File size: 9.13 MB

On Steam Workshop

Description:

Adaptive Networks STABLE

formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it 🙂

UNSUSCRIBE FROM DEPRECATED Version before!

Optional: Network Skins Beta. This will add AN UI to NS to make it possible to create skin out of AN flags/super-elevation.

Source-Code at Github[github.com]

Documentation:

The documentation (for both players and asset creators) is in the form of tooltips.

READ THE TOOLTIPS!

For players it is simple: Functions that asset creators add to their networks using AN will be selectable for the player, if this mod is subscribed. But as the possibilities are gigantic, i can’t explain everything.

But just check as example the first BIG Urban Roads 2 Lane, that is linked above. There the creator explains:

"To fully enjoy this road you need Adaptive Roads Mod! Roads will react to TM:PE settings!"

Or at IntRoads:

"Many core features of the networks, such as appearance of road signs, continuous median etc., are based on Adaptive Networks and TM:PE rules."

AN tool:

the tool is accessible via the UUI button. It is only useful on networks that need the tool. Please go the WS page of relevant network to see how to use the tool for that network. PLEASE READ THE TOOLTIP!

Optional NS integration:

Network skins beta will enable AN options in NS. Please unsub from original NS if you are using the beta. This will soon be released into original NS page.

Support:

Discord[discord.com] | GITHub[github.com]
Please drop log files in the support links above.

Compatible mods: I have tested this mod and it is compatible in-game with prop switcher/NS2/BOB (we have fixed earlier issues).

Tutorials for asset creators: https://github.com/kianzarrin/AdaptiveRoads/wiki/Tutorials

Older versions[github.com] | Source code[github.com] | wiki (for asset creators)[github.com] |

Performance impact:

– 5~10% FPS drop only when you zoom in on AN networks.
– 1MB increase in memory usage.
– No increase in loading times.
– No impact on stuttering.

Some AN networks:
BIG Urban Roads 2 Lane
BIG Urban Roads 3 Lane Right Turn
BIG Quay Roads 4 Lane (Beta)
Railways 2 by REV0
IntRoads
Industrial Tram Road #01 – ANV
Reversible Tram Stop – Road #02
Tram – Promenade Road #01
Asymmetrical LRT Tram Road(s)
Pedestrian Pathways 6 + 7
LRT – Elevated Station(s) Tracks #01
Asymmetric LRT – Road #01 [AN-V]
AN – Fences / Walls – Pack #01
Australian/NZ – Road #01
Australian/NZ – Road #02
Australian/NZ – Road #03
JP Guardrail 2022 LHT only
JP Large City Road Pack 2022 LHT only
UTTBR – Tram, Trolley and Bike roads – basic pack

All Road Builder Roads most likely will need Adaptive Networks mod too.