Reversible Tram Stop – Road #02

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Author: clus

Last revision: 4 Jan, 2023 at 09:03 UTC (3)

File size: 8.98 MB

On Steam Workshop

Description:


UPDATE 30/10/22

  • changed some textures / meshes
  • the next update will bring AN tracks, which will make handling of the road much easier!

UPDATE 9/3/22


The road now works for LHD and RHD.
Many thanks to filip.glac for figuring out, that it didnt work in the initial upload !

I took the "oportunity" 😀 of the update to add another additonal connection.
You can now connect the rails in a "cross over" setup. That might be useful,
when you change the "direction" of the road at a 90 degree junction or so.
The pics down below show the function on a straight segment.

  • Update : Segment End AN -Options / Node Options
  • "cross connection / diagonal" – Rails via Segment End Flags
  • "cross connection / diagonal" – Foundation via Node Flags

Hello all togther !

So … this here is another tram road, especially created to be used
with the Reversible Tram AI [Beta] – Mod by sway.

Without the mentioned mod above and kian.zarrinkian´s
awesome Adaptive Networks – Mod,
this road wouldn’t have been possible to create.

Important Nodes

  • This road will technically work without AN, but it´ll be visually a mess !
  • there might be still some issues regarding connections "available" 😛 … I´ll fix them, when you find them ! 😉

  • 2 way car traffic
  • "both" way tram traffic possible
  • tram foundation
  • various customization options via AN – Mod
  • e.g. "half concrete" or grrass median
  • e.g. station fence / road "separater" aka "short wall" 😉
  • etc.

  • AN – Segment – Options
  • chose grass median /
  • activate indivdual cobblestone platform at stops / separater etc.
  • deactivate shelter props
  • "base" drive direction of the tram lane
  • in that direction, the junction connections will be created automatically (except for the center tram roads / see down below)
  • Segment End AN -options
  • with these options the additional track connections for a "reverse stop" can be activated
  • this can be done individually for both ends of the road
  • "wide#02" is the connection for my 24 m tram lane with outerr tram tracks.
  • AN – Node – Options
  • with these you can activate tram track foundations at / over the nodes
  • this again can be done individually per node and as well as for the "switch tracks"
  • but its only availabe for narrow and wide tram roads
  • Center Tram Tracks and Roads
  • these connections always have to be activated manually !

  • my Traffic Lights (lightweight with LSM)
  • my Road Arrows (lightweight)
  • Tram and Bus Sheltes (also lightweight … can be deactivated via AN)
  • Tram- and Bus Signs by Pewex
  • Adaptive Networks Mod
  • reversible Tram AI Beta
  • [Traffic Manager President Edition]

As always 😉

Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set

I´ll add them when they are back … 😉

If you like this addition to the workshop… and you want more,
you could give it a thumbs up. 🙂 That would be very much appreciated !!! 🙂

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.

[discord.gg]

And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here 🙂
[paypal.me]

Wíth best regards … 🙂

Download
Required DLC:

These DLC should be installed in order to use this item.


Cities: Skylines - Snowfall
Revisions:

Old revisions of this mod are available below. Click the link to download.