Reversible Tram Stop – Road #02
- changed some textures / meshes
- the next update will bring AN tracks, which will make handling of the road much easier!
The road now works for LHD and RHD.
Many thanks to filip.glac for figuring out, that it didnt work in the initial upload !
I took the "oportunity" 😀 of the update to add another additonal connection.
You can now connect the rails in a "cross over" setup. That might be useful,
when you change the "direction" of the road at a 90 degree junction or so.
The pics down below show the function on a straight segment.
- Update : Segment End AN -Options / Node Options
- "cross connection / diagonal" – Rails via Segment End Flags
- "cross connection / diagonal" – Foundation via Node Flags
Hello all togther !
So … this here is another tram road, especially created to be used
with the Reversible Tram AI [Beta] – Mod by sway.
Without the mentioned mod above and kian.zarrinkian´s
awesome Adaptive Networks – Mod,
this road wouldn’t have been possible to create.
- This road will technically work without AN, but it´ll be visually a mess !
- there might be still some issues regarding connections "available" 😛 … I´ll fix them, when you find them ! 😉
- 2 way car traffic
- "both" way tram traffic possible
- tram foundation
- various customization options via AN – Mod
- e.g. "half concrete" or grrass median
- e.g. station fence / road "separater" aka "short wall" 😉
- etc.
- AN – Segment – Options
- chose grass median /
- activate indivdual cobblestone platform at stops / separater etc.
- deactivate shelter props
- "base" drive direction of the tram lane
- in that direction, the junction connections will be created automatically (except for the center tram roads / see down below)
- Segment End AN -options
- with these options the additional track connections for a "reverse stop" can be activated
- this can be done individually for both ends of the road
- "wide#02" is the connection for my 24 m tram lane with outerr tram tracks.
- AN – Node – Options
- with these you can activate tram track foundations at / over the nodes
- this again can be done individually per node and as well as for the "switch tracks"
- but its only availabe for narrow and wide tram roads
- Center Tram Tracks and Roads
- these connections always have to be activated manually !
- my Traffic Lights (lightweight with LSM)
- my Road Arrows (lightweight)
- Tram and Bus Sheltes (also lightweight … can be deactivated via AN)
- Tram- and Bus Signs by Pewex
- Adaptive Networks Mod
- reversible Tram AI Beta
- [Traffic Manager President Edition]
As always 😉
Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.
- almost all (currently) available road networks use the same texture set
I´ll add them when they are back … 😉
If you like this addition to the workshop… and you want more,
you could give it a thumbs up. 🙂 That would be very much appreciated !!! 🙂
For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here 🙂
[paypal.me]
WÃth best regards … 🙂
Required items:
Click the title to search on this site.
Reversible Tram AI — Steam Workshop
Adaptive Networks (AN) V3.16 [Stable] — Steam Workshop
Traffic Lights — Steam Workshop
Bus and Tram -Shelters — Steam Workshop
Tram and Bus Stop Sign (Dependency) — Steam Workshop
Road Arrows - Pack — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.