Tram – Promenade Road #01
Hello all togther !
Here I have a "promenade tram road" for you. What does that mean ?! Well, it is basically a road that has a wide pedestrian walkway on one side. This side is also "equipped" with a "quay or retaining wall". Iยดve created it to be build at the waterfront next to a river or the sea…
The following parts of the description contain examples about what you can do with this road. These "explanations" are not complete, but I think that most of it is self – explanatory anyway. ๐
I might have "over shoot the target" with this road ๐ … really ๐ but I personally like the result. Maybe you do too. ๐ Hopefully … it took quite some time. ๐
- AN is crucial for this road to work, without it this is a total mess ๐
- AN only provides visual changes ! (this road does not "work" as a quay)
- Tram Stop – Meshs HAVE to be activated manually (due to the design of the road
it wasnt possible to have this automatically) - The road ONLY works in ONE DIRECTION (this has also to do with the design. The
game cant handle roads with both tracks on one side and AN doesnt provide options
to counter that) - Some props are not in the dependencies list at the right edge, because
these are optional for certain "road options" - There is obviously a limit on how long these descriptions here can be,
therefore not everything is covered in it - Thereยดs a lot included in this road, therefore I might not have found all "issues/mistakes" etc
Feel free to point them out when you find them! Thanks ! ๐
- I REUSED a lot of textues from other roads
- 2 way 2 lanes
- tram- but no bus stops
- tram parts can be removed via AN Segement End Options
- 2 extra pedestrian walkway foundations
- 1 extra drive lane foundation (cobblestones / used also in cobblestone road#03)
- 2 piers, which can be activated
- various node "connection" – options
- various prop customisation options
- etc.
- Overview of all Customisation – Options
- AN – Segment Options (Examples)
- the look of the road when you build it … "empty"
- certain segment options activated
- the TRAM stop mehses HAVE to be activated manually !
(due to the fact that the whole tram lane is on side of the road,
it doesn not work automatically)- red instead of green bike lane
- planters
- cobblestone walkway #02
- certain prop options activated / deactivated
- tram stop props removed
- benches on the walkway avtivated
- tire fenders activated
- stilts removed on pier #01 (there are 2 different stilt versions for pier #02)
- AN – Node Options (Examples)
- cobblestones tram foundation activated
- cobblestone walkway #01 activated
- AN – Segment END Options (Examples)
- tram tracks removed (only visually! the tram will drive there anyway)
- cobblestone walkway #01 activated
- left / Pier #01 activated
- right / Pier #02 activated
- Tram Connections (automatically generated)
- Narrow
- Wide
- Wide #02 (my 24m tram road)
- other connections are currently not supported
- Adaptive Networks Mod
- [Traffic Manager President Edition]
- my Traffic Lights (lightweight with LSM)
- my Road Arrows (lightweight)
- Tram and Bus Sheltes (also lightweight … can be deactivated via AN)
- Tram- and Bus Signs
All props are optional, but the ones above are "base props" and the ones below
are additonal ones for certain customisation options
- I used the tie pole and the ladder of Ronyx69ยดs Dock Pack (link below)
- https://steamcommunity.com/sharedfiles/filedetails/?id=1136492728&searchtext=docks
- I used Avanyaยดs tire fenders [and copied her design ;)] (link below)
- https://steamcommunity.com/sharedfiles/filedetails/?id=1368464654&searchtext=tire+fenders
- and I creadet some simple pier stilts, well, for the piers ๐ (link also below)
- https://steamcommunity.com/sharedfiles/filedetails/?id=2776967207
- my Decals Pack (only used a bike lane decal)
- https://steamcommunity.com/sharedfiles/filedetails/?id=1919886860
As always ๐
Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.
- almost all (currently) available road networks use the same texture set
Due to the fact that this road really has an asymmetric design, the rail connections sometimes
bend "weirdly". To counter that I suggest that you increase the corner angle.
Thats possible with any Node Controller Mod.
Iยดll add them when they are back … ๐
If you like this addition to the workshop… and you want more,
you could give it a thumbs up. ๐ That would be very much appreciated !!! ๐
For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
And if youยดre interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here ๐
[paypal.me]
Wรญth best regards … ๐
Required items:
Click the title to search on this site.
Adaptive Networks (AN) V3.16 [Stable] โ Steam Workshop
Traffic Lights โ Steam Workshop
Bus and Tram -Shelters โ Steam Workshop
Road Arrows - Pack โ Steam Workshop
Tram and Bus Stop Sign (Dependency) โ Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.