Pedestrian Pathways 6 + 7
Hello all together !
Within this pack I have two pedestrian pathways for you ! I´ve created these especially
to be used with my elevated LRT station tracks and the future highway versions.
But I think that they also might work in other cases. 😉
Both of these pathways only come with an elevated and a bridge version.
The ground versions is just the same as the vanilla pedestrian pathway, but with
the same "walking" width as the other elevations.
Ok, lets strart with a short overview of the AN – Mods Options and the
9 different "elevated" versions.
- fixed missing roof connections between the 2 pathways
- the missing connections are a vanilla issue, introduced via the PP patch
- fixed with the AN by Kian Zarrin
- I liked the initial system more, but it works
- I am going to revert back to the old system, if CO will fix their issues
- plus some minor addtional fixes
- two pathways (2 and 4 meter in width)
- both versions are completely the same
- a lot of cutomization options via AN Mod
- 9 different "elevated" versions (plus a foundation and the possibility to remove the mesh)
- 6 different "bridge" versions
- slightly thinner deck than my previous ped pathways
- they´re using the same textures as the previous versions
- …plus new textures, which match the elelvated LRT tram stations
- …which are the reason, why I created these pathways
There are various options via Node – and Segment Flags available to customize
these roads. Some are shown below.
- All segment covers are also available on nodes. This also counts
for the "cover" pillars etc. But in order to give you some flexibility, your
are able to deactivate those meshes on/at nodes. - … the pathway foundation, which can be activated via Segment Flags, can
also be deactivated on/at nodes. - At certain connections/situations, especially when you use to different
covers, the connections are missing.
In order to "fix" that, you have to manually activate a "Base Node" via the
AN Node Flags. - …below you can the the "uncovered" bridge version of the path.
The high fences on the node can be deactivated via the "remove Wall" Flag.
The same counts for the 3 completely covered "elevated" versions. - … in order to activate those 3 "completely" covered "elevated" versions, you have
have to use a combination of Segment Flags. Shown below.
- Adaptive Networks Mod
- Simple Fluorescent Light Pack by Rollermine Coaster
- … in order to work, these lights need the Custom Effect Loader by boformer
The Pathways will work without the lights or the CEL Mod, BUT the Adaptive Networks
is absolutely needed! Without it, these pathways are just a "mesh mess" 😛
As always 😉
Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.
- all (currently) available LRT tracks use the same texture set
I´ll add them when they are back … 😉
If you like this addition to the workshop… and you want more,
you could give it a thumbs up. 🙂 That would be very much appreciated !!! 🙂
For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here 🙂
[paypal.me]
Wíth best regards … 🙂
Required items:
Click the title to search on this site.
Adaptive Networks (AN) V3.16 [Stable] — Steam Workshop
Simple Fluorescent Light Pack — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.