Detail Shrubs

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Author: abbator

Last revision: 18 May, 2022 at 18:19 UTC (1)

File size: 25.06 MB

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Description:
Description

A collection of small shrubs for detailing your map. There are 6 main shrubs, and 6 clusters.

Technical Information

Tri counts of the individual shrubs range from 56 to 204. The clusters are mostly around 1000-1200 tris.

All of the shrubs share a single 1024×1024 texture.

Notes

All of the shrubs and clusters are imported as trees, which is ideal for being able to paint them with the Forest Brush tool. The main shrubs have had their trunks extended under the ground so that they can be placed on slopes without floating in the air, but I chose not to extend the trunks on the cluster versions since it wouldn’t work as well. For this reason, I recommend avoiding placing the clusters on slopes. If there is enough demand, I may import versions of the clusters in terrain conforming prop form as well so that they can be used better on slopes.

In my testing so far, I haven’t noticed any performance issues using these bushes. However, based on past experience with some workshop assets I have noticed that tri density (i.e., vertices clustered together in a smaller space as opposed to a larger one) seems to impact performance more than overall tri count, and those issues are potentially amplified when assets are stacked on top of each other – for whatever reason, a 999 tri asset impacts performance less than three 333 tri assets placed together. So with that in mind these shrubs are likely best used for detailing and in combination with other foliage and not for covering huge amounts of land area because of their small size. But I also created the cluster versions of these bushes with the tri density issue in mind, allowing you to save a bit of performance when a situation demands large numbers of bushes by using the cluster versions.

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Revisions:

Old revisions of this mod are available below. Click the link to download.