Asymmetric LRT – Road #01 [AN-V]

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Author: clus

Last revision: 23 Jan, 2023 at 14:18 UTC (4)

File size: 29.36 MB

On Steam Workshop

Description:

Hello all togther !

HereΒ΄s another project which I started some time ago and initially didnt have the intention
to publish it…. but that obviously changed. ;P

This road has an somewhat "odd" design and I think, its use case are limited.
I came up with that design, because I wanted to have a road for my city
which could act as an "edge/border" road, that literally runs at the border
of an area. In order to use it for that and to save nets, I added some wall and fence options
to it, which can be choosen via the awesome AN – Mod by Kian Zarin.
You can take a look at some examples of these down below.

Thats it so far… maybe you can make use of this road as well. πŸ™‚

Important Nodes

  • AN is crucial for this road to work !!
  • zoing is possible on both sides of the road
  • if you dont want to use my traffic light props or the poles, I
    provide a Vanilla Option, wich can be activated via AN
  • can only be build in one direction (no "switches" to change direction)

  • added Vanilla Rails
  • changed some textures / meshes
  • new UI positions

  • I REUSED a lot of textues, I already used in other roads
  • especially all the LRT textures
  • my Base Road Textures
  • the fence textures from my pathways etc.
  • only ground version
  • two way tram tracks (LRT)
  • one way car lane + parking
  • tram stops on both sides of the LRT tracks (one center platform)
  • bus stop(s) possible
  • various prop customisation
  • for example Vanilla Traffic and Street Lights (if you dont want to use mine)
  • station Props can be deactivated
  • etc.

  • Overview of all Customisation – Options

  • Overview of Segment AN – Options"
  • on the pics below, you can see the an activated fence and a wall
  • these are only available at the "tram side" (the "edge" side) of the road
  • you can also see, that you can connect these fences over/at the nodes


  • the two fences and one wall of the edge of the road can also be used on the platform


  • … on the "inner" side of the road, you can activate a Power Line
  • thats basically the same as on other roads, where I used this feature

  • AN – SegmentEnd Options (Examples)
  • … via the SegmentEnd – Options, these Stop Fences can be activated
  • the inner ones together and the one at the outer edge of the platform separately

  • AN – Node Options (Examples)
  • the first two pics show the "connection Options" on the Node
  • – Power Lines (over Node)
  • – Fences / Wall (over Node)


  • there is a little "issue" regarding AN, which might be changed in the future…
  • I wont explain that in detail, because it doesnt really matter …
  • … but what matters is, that you have to deactivate the Wires, when you want
    to connect that road to a "wide – tram" road, shown on the pic.
  • … you then also habe to manually avtivate the wire connection for the wide tram road

  • Adaptive Networks Mod by kian.zarrin
  • Traffic Lights (LSM optimized)
  • Utility Pole(s) Pack (contains 5 Poles/Lights – LSM optimized)
  • Tram and Bus Shelters (LSM optimized)
  • Tram and Bus Signs by Pewex

The Road will work without the lights or the CEL Mod, BUT the Adaptive Networks
is absolutely needed!
Without it, this Road is just a "mesh mess" πŸ˜›

As always πŸ˜‰

Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set

IΒ΄ll add them when they are back … πŸ˜‰

If you like this addition to the workshop… and you want more,
you could give it a thumbs up. πŸ™‚ That would be very much appreciated !!! πŸ™‚

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.

[discord.gg]

And if youΒ΄re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here πŸ™‚
[paypal.me]

WΓ­th best regards … πŸ™‚

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Revisions:

Old revisions of this mod are available below. Click the link to download.