Standard Road Marking Collection for IMT (Basic)

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Author: adon

Last revision: 13 Jan, 2023 at 04:16 UTC (1)

File size: 1.46 MB

On Steam Workshop

Description:

English instructions (use DeepL & Google Translate)

About the Basic Marking Pack

This asset will be a Marking Pack for IMT that will match the design of each road in the Base-Game/Major DLC.
We have compiled 50-Types as an Basic Pack of Templates, mainly for Vanilla and DLC roads.
You can save a lot of time by simply specifying the Templates according to your road.


Asset Contents

Templates of Markings that can be created on the roads in the Base-Game and in the Major DLC.
Wherever possible, they are made to match the dimensions and design of the road.
Please note that any Markings that cannot be perfectly reproduced in IMT have been adjusted.
Roads added in the DLC P&P free update and Roads & Vehicles update are also supported.(Updated on 01/13/2023)

We have organized this Marking Pack update to create Additional Packs.
Please utilize the CCP B&P and Non-road Markings as an Additional Pack, which is available separately.
Workshop Links: https://steamcommunity.com/sharedfiles/filedetails/?id=2917176466


About Template Names

For more information, see the screenshot and check out the Template.
The template name is nearly identical to the description in the screenshot.

The Template Name as it appears in the IMT is named Vanilla + Name / DLC abbreviation + Name.
Templates with Vanilla followed by "Std" are the most commonly used Types.
The road names have been added, but greatly shortened.(Example: N-Road = National Road / A1:2 = 1+2 Asymmetric Road)

The brackets at the end describe commonly used locations or positions.

・All: Any location used
・Border: Used at the boundary of the separation zone
・Center: Used in the median of two-way roads
・Median: Used in separation zones
・Outside: Used around the perimeter and near curbs
・Separate: Used in travel lane classification

Required Mods
  • To use it, you will need the Intersection Marking Tool.
  • Use the latest stable version. (Beta version is also acceptable)
  • From the options, check if Asset marking read is enabled.
  • By default, it should be enabled.

Note
Dashed line ratio ・Roads with 2, 4, and 6 lanes do not have a constant distance between white lines and blank spaces when measured. ・Each type of road has different colors and tints. ・Please note that this is an average fit, so there will inevitably be differences. Colored Pavements ・Color Pavement changes color with PC settings and in-game LUTs. ・We cannot adjust it on our side, so please match it on the player’s side. ・I don’t think there are any significant changes in solid or dashed lines. Color Pavement adjustment ・The Bike & Bus lanes on DLC AD and the colored pavement on the DLC Sf Tram tracked road are different colors for the 4 and 6 lanes. ・Try adjusting the transparency after applying the fill markings, as they will almost always fit. ・The Bus-only lanes on the pedestrian street in the DLC P&P are added in a slightly different color. Offset & Angle ・Adjust as necessary as it varies with the size and shape of the roads and intersections used. ・Since the angle of the diagonal line varies with placement, it cannot be saved and specified in the template. ・If you want to draw a V-style or Stripe line parallel to the line, use a guide to align it. Disable Marking assets ・Since marking assets are loaded, there is a slight impact on the loading time. ・Markings that are not used should be disabled from the Content Manager. ・Or duplicate the required marking and then unsubscribe.

Marking Type

Here is a list of markings and their names in this Basic Pack.
The Workshop screenshots are described in the order in which they appear.

1.Vanilla (Base Game): 7 Type ・Vanilla Std 0.10m (Center): Solid Line ・Vanilla Std 0.15m (Center): Solid Line ・Vanilla Std 0.20m (Center): Solid Line ・Vanilla Std 6L D-Solid (Center): Double-Solid Line ・Vanilla Std 2L (Separate): Dash Line ・Vanilla Std 4L (Separate): Dash Line ・Vanilla Std 6L (Separate): Dash Line 2.Vanilla (P&P Free Update): 11 Type ・Vanilla(P&P) Bus Highway Solid (Border): Solid Line ・Vanilla(P&P) Bus N-Road Solid (All): Solid Line ・Vanilla(P&P) Bus Bus Solid (Separate): Solid Line ・Vanilla(P&P) Bus 4L Solid (Separate): Dash Line ・Vanilla(P&P) Bus 4L D-Solid (Border): Double-Solid Line ・Vanilla(P&P) 2L 3D-Pave (Median): Filler ・Vanilla(P&P) 4L 3D-Pave (Median): Filler ・Vanilla(P&P) 6L 3D-Pave (Median): Filler ・Vanilla(P&P) 2L 3D-Grass (Median): Filler ・Vanilla(P&P) 4L 3D-Grass (Median): Filler ・Vanilla(P&P) 6L 3D-Grass (Median): Filler 3.DLC After Dark (Bus & Bike): 7 Type ・DLC AD Bus Solid (Border): Solid Line ・DLC AD Bus Filler: Filler ・DLC AD Bus Stripe: Filler ・DLC AD Bus V-style: Filler ・DLC AD Bicycle Filler: Filler ・DLC AD Bicycle Stripe: Filler ・DLC AD Bicycle V-style: Filler 4.DLC Snowfall (Tram): 5 Type ・DLC Sf Tram 4L Solid (Border): Solid Line ・DLC Sf Tram 6L Solid (Border): Solid Line ・DLC Sf Tram Filler: Filler ・DLC Sf Tram Stripe: Filler ・DLC Sf Tram V-style: Filler 5.DLC Mass Transit (Various): 6 Type ・DLC MT Highway Solid (Outside): Solid Line ・DLC MT N-Road Solid (Outside): Solid Line ・DLC MT A1:2 Dash (Separate): Dash Line ・DLC MT N-Road Dash (Separate): Dash Line ・DLC MT A1:2 D-Solid (Center): Double-Solid Line ・DLC MT N-Road D-Solid (Center): Double-Solid Line 6.DLC Industries (Indsutrial Road): 2 Type ・DLC In In-Road Solid (Border): Solid Line ・DLC In In-Road Stripe (Median): Filler 7.DLC Airport (Airport Road): 5 Type ・DLC Ap Ap-Road Solid (Border): Solid Line ・DLC Ap Ap-Road Dash (Outside): Dash Line ・DLC Ap Ap-Road D&S (Border): Dash&Solid Line(2 Color) ・DLC Ap Ap-Road Stripe (Median): Filler ・DLC Ap Ap-Road V-style (Median): Filler 8.DLC Plazas & Promenades (Pedestrian Road): 5 Type ・DLC P&P Bus-Ped Solid (Center): Solid Line ・DLC P&P Bus-Ped Filler: Filler ・DLC P&P Bus-Ped Stripe: Filler ・DLC P&P Bus-Ped V-style: Filler ・DLC P&P Bus-Ped 3D-Pave: Filler

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Intersection Marking Tool 1.14.4Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.