Force Level Up

If you liked this item, please rate it up on Steam Workshop page.

Author: BloodyPenguin

Last revision: 18 May, 2017 at 21:38 UTC (1)

File size: 736.26 KB

On Steam Workshop

Description:
Adds a button to building info panel’s header that makes a buildng level up when you want it to

Allows to manually level up an individual building or the whole distict even if it doesn’t meet level up requirements. Be carefull with land value and ‘No High Rises’ policy. Buildings will be abandoned/despawn if level is too high for land value or if you leveled up high density builidng to max level with ‘No High Rises’ enabled for district.

Bonus feature: Nero mode – set building/district on fire. Be careful, huge FPS drops possible if you set whole district on fire!

Note: This mod will update building only if there is a building to update to. For example if you want to level up an L1 building of 2×1 foolprint and you have no L2 2×1 buildings installed or no L2 2×1 buildings are present in district’s style/theme, it won’t level up.

Feel free to comment.

Latest update:
UPDATE 4 (5/18/2017)
Fixed: Fixed for C:S 1.7 (a.k.a. Mass Transit)

GitHub repository[github.com]

You can find more of my mods in my workshop.

If you like this mod and/or want to support me you can donate here:
[www.paypal.com]
You don’t have a PayPal account? You can use link in ‘Don’t have a PayPal account?’ section at the bottom of donation page to donate using your credit card information.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.