Prop Control 1.0
A lightweight alternative for Prop Anarchy for those who don’t want to (or can’t) use Prop Anarchy or Extended Managers Library. Written with an emphasis on stability, to avoid the current issues with Prop Anarchy/Extended Managers Library.
Provides the following functionality:
- Prop anarchy: disable collision checking for props
- Prop snapping: raise or lower props to custom heights, and attach them to buildings (as you can in the asset editor)
- Prop precision: stores detailed prop position information for precise alignment of props (the unmodded game has a limited prop position resolution, e.g. making fences impossible to line up correctly)
- Prop scaling: change the size of props
- Decal prop fix: correctly display large (above 8m x 8m) decals and enable decal texture tiling (required for some custom decals to display correctly)
- Adaptive prop visibility distance: customize the visibility ranges of props, including dynamic calculations to permit larger props to be visible for longer distances (disabled by default – see under ‘Use’ below).
Use with Line Tool for prop line tool functionality.
Change prop colors with Prop Painter Revisited.
Select your props the normal way: either with the in-game prop tool (under Paks and Plazas), or (much better) using Find It 2.
Now includes Move It! integration to change the scaling and elevation of existing props.
Does not include Additive Shader; For Additive Shader functionality, use Visibility Control.
- Extended Managers Library and Prop Anarchy; this is a lightweight alternative to those mods and is incompatible with the way they patch the game.
- Prop & Tree Anarchy; prop functionality included in this mod (lightweight tree anarchy functionality in a similar style is coming in a new "Tree Control" mod).
- Prop Snapping; functionality included in this mod.
- Prop Precision; functionality included in this mod.
- Adaptive Prop Visibility Distance; functionality included in this mod.
- Decal Prop Fix; functionality included in this mod.
This mod will automatically load any savegame data stored by the above mods, except for Extended Managers Library/Prop Anarchy; for those two mods, a new "Remove EML" mod will soon be released to convert their data to Prop Control format.
See the mod’s options panel for the available options. Most of this mod’s functionality doesn’t need options.
The default key to toggle prop anarchy is Ctrl-P. Text will display towards the bottom-left of the screen indicating the current status (on or off) of prop anarchy.
Adaptive prop visibility distance (which extends the visibility distance for props based on their size) is DISABLED by default from mod version 0.9.3 onwards, as it does have a performance impact (because you’re rendering more props, obviously). It can be activated in the mod’s options panel.
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.
Saves additional prop data in the savefile (obviously), but doesn’t alter any savefile structure, and can be safely removed at any time (obviously, any prop precision or snapping placements will be reset to game defaults if you do this).
Safe for editor use – will automatically (harmlessly) disable itself in any editor other than the map editor.
[crowdin.com].
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Required items:
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Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.